![]() Interactive demos for previous parts are at the usual place: (At the time of writing this is a couple of hours out of date, as we've now successfully made the funding! Now thinking about those stretch goals, especially co-operative multiplayer support!) Today I showcase no new features, but instead wrap up the AI series with all the behaviours that we've covered so far and apply them to Orc and Skeleton Rivalry. Monster AI System Explained (Part 1 of 5)Īll techniques demonstrated are implemented in my game TinyKeep, which is currently Kickstarting (less than 24 hours of funding left to go!) Monster AI System Explained (Part 2 of 5) Monster AI System Explained (Part 3 of 5) Monster AI System Explained (Part 4 of 5) If you haven't already please read those articles to get a context for the AI and game so far: This is a continuation of my previous game development "Explained" posts. ![]() Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 ![]() For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
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